EventBitz vs SocialPoint
SocialPoint is the closest US rival to EventBitz: a trade show game vendor selling ten template games on a monthly plan, a virtual prize wheel, trivia, quizzes, digital passports, and scavenger hunts, run in a browser with nothing to download. EventBitz builds one original arcade game around one product story, which you own and reuse. This page compares the two on cost, gameplay, timeline, lead capture, and ownership, so you can pick the one that fits the goal.
At a glance
| EventBitz | SocialPoint | |
|---|---|---|
| What you get | One original arcade game built around your product story, with its own mechanic, art, sound, and scoring | Ten template games per plan: virtual prize wheel, trivia, quizzes, digital passports, scavenger hunts |
| Typical cost | About $5,000 simple branded; about $15,000 original custom | Essentials from $49/month, Pro from $99/month; annual Essentials from $499, Pro from $599, Exhibitor from $3,099; Full Service from $1,575 for 500 players |
| Timeline | Concept in 2-5 business days; build 2-4 weeks plus about 2 weeks refinement | Browser-based and self-service, ready when you set it up |
| Ownership | Yours to reuse across events; 12 months hosting included | Rented software on a monthly or annual plan |
| What attendees learn | Your product story, taught through play | Your brand on a fixed template mechanic; trivia and quizzes can carry your questions |
| Lead capture | Name and phone plus score and qualifier, exported after the event | Lead capture built into the games; full-service plans add setup and support |
| Best for | A booth centerpiece that teaches the product across several shows | A quick template game at one show, run yourself or by SocialPoint |
What SocialPoint actually sells
SocialPoint sells ten trade show games on a plan: a virtual prize wheel, trivia, quizzes, digital passports, and scavenger hunts. They run in a browser with nothing to download. The exhibitor brings iPads and stands, or a laptop, a monitor, and a button. Plans are self-service or full-service, monthly or annual. Essentials starts at $49 a month, Pro at $99 a month; annual plans run from $499 for Essentials to $3,099 for Exhibitor. Snapbar's October 2026 read of their calculator puts a self-service Pro plan at $315 for two months and 100 players and $570 for 500 players, with Full Service from $1,575 for 500 players.
Their own blog argues the trade-show-game case, and their case studies include MEA, which ran their Challenge Bar Trivia and then an Instant Win prize wheel version. That is a real product with a real track record, and for a fast template game at one show it is hard to beat on price or speed. What it is not is an original arcade game. The ten games are fixed templates; the product is the brand on the game, not the game built around the product.
What EventBitz sells
EventBitz builds original arcade games, one product story at a time. A simple branded game starts at about $5,000 and an original custom game at about $15,000, with 12 months of hosting included and 50% deposit to start, 50% on delivery. The studio sketches a concept free in 2 to 5 business days after the brief, builds in 2 to 4 weeks, then refines for about 2 weeks.
Each game is a world with its own mechanic, art, sound, and scoring, built around the client's product. Save the Stack turns an observability platform into a game about keeping the stack online, collecting logs, metrics, and traces. The games run in a browser from a laptop to a booth screen, with a live leaderboard and lead capture (name and phone plus score and qualifier) exported after the event.
Look at the games, not the price list
Open the demos. SocialPoint's ten games are fixed template mechanics: a virtual prize wheel, trivia, quizzes, passports, and scavenger hunts, with your brand applied. They work as booth games. They are not arcade games built around a product. An EventBitz game is an original world with its own mechanic, art, sound, and scoring, built around one product story. The difference is visible in ten seconds of play, and it is the difference a booth visitor feels.
What it costs over three events
On price alone, SocialPoint wins. A Pro plan at $99 a month, or $570 for a two-month 500-player plan per Snapbar's read of their calculator, stays cheaper than a $5,000 owned game across three events. This page exists because price is not the whole decision. The question is what the plan buys: ten template games you rent, or one original game you own that teaches the product and starts conversations you can follow up. If the goal is a fast template game at a show, the cheaper option is the right one. If the goal is pipeline from a booth centerpiece you reuse, the game that teaches the product is the one that pays.
Which one should you pick
Questions to ask either vendor
- Is the gameplay fixed, or is the game built around our product story?
- Who owns the game after the event, and what does reuse cost?
- What does an attendee learn about our product while playing?
- What lead data is captured, and how is it delivered after the event?
- Can we see the game running on a big booth screen before we buy?
Frequently asked questions
How much does SocialPoint cost?
Essentials from $49 a month and Pro from $99 a month; annual Essentials from $499, Pro from $599, Exhibitor from $3,099, as listed on their site. Snapbar's read of their calculator puts a self-service Pro plan at $315 for two months and 100 players and $570 for 500 players, and Full Service from $1,575 for 500 players. An EventBitz simple branded game starts at about $5,000 and an original custom game at about $15,000, owned, not rented.
What games does SocialPoint offer?
Ten games per plan: a virtual prize wheel, trivia, quizzes, digital passports, and scavenger hunts, among others. They run in a browser with nothing to download, self-service or full-service.
Is SocialPoint a real alternative to a custom game?
It is a different product: ten template games you run yourself, or have SocialPoint run, on a monthly or annual plan. If the goal is a quick template game at a booth, it fits. If the goal is an original arcade game built around one product story, it does not.
How fast can each be ready?
SocialPoint is browser-based and self-service, so it is ready when you set it up. EventBitz takes 2 to 5 business days for a concept and 2 to 4 weeks to build, plus about 2 weeks of refinement.
Who owns the game after the event?
SocialPoint is rented software on a monthly or annual plan. An EventBitz game is yours to reuse across events, with 12 months of hosting included.
