EventBitz vs Brand Gaming
Both companies put a branded game on a trade show booth, but they are not selling the same thing. Brand Gaming sells instant-win promotions: a prize wheel, a slot machine, a scratch card, a memory match. You set the odds and the prize inventory, and attendees play to win something. EventBitz builds original arcade games around one product story, with a world, a mechanic, art, sound, and scoring. Attendees play because the game is good, and the score starts a conversation about the product. This page compares the two on cost, gameplay, timeline, lead capture, and reuse, so you can pick the one that fits the goal.
At a glance
| EventBitz | Brand Gaming | |
|---|---|---|
| What you get | An original arcade game built around your product story, with its own mechanic, art, sound, and scoring | An instant-win promotion: prize wheel, slot machine, Plinko, scratch-off, memory match, trivia, golf, or bank vault |
| Typical cost | About $5,000 simple branded; about $15,000 original custom | About $430 per event for a typical game |
| Timeline | Concept in 2-5 business days; build 2-4 weeks plus about 2 weeks refinement | Deploys in days |
| Ownership | Yours to reuse across events; 12 months hosting included | Rented per event |
| What attendees learn | Your product story, taught through play | Almost nothing about your product; they learn what they might win |
| Lead capture | Name and phone plus score and qualifier, exported after the event | Up to 8 fields before play; branded follow-up email with coupon or barcode |
| Best for | Teaching a product story and starting real conversations across several shows | A fast prize draw that pulls a crowd at one show |
What Brand Gaming actually sells
Brand Gaming has built branded trade show games since 2006, from Mystic, Connecticut, and says it has run thousands of games in twenty years. Its top sellers are chance mechanics: a prize wheel, a slot machine, a Plinko board, a scratch-off, a memory match, a trivia game, a golf game, and a bank vault. Every game carries your logo, colors, prizes, and messaging, and runs on a big screen, a kiosk, a tablet, or attendees' phones.
The platform is built around the promotion, not the game. You set the odds and the prize inventory, up to six prize levels, and the game enforces them. You can collect up to eight fields before play, send a branded follow-up email with a coupon code or barcode, automate the data into a CRM through Zapier, and add a big physical push button or kiosk printing. Fraud protection limits one play per email, per IP, per day. Support is direct developer phone support.
That is a real product with a real track record, and it does one job well: it draws a crowd and controls a prize budget. What it does not do is teach anyone about your product. A prize wheel cannot explain an observability platform, a medical device, or a software workflow. The attendee remembers the prize, not the pitch.
What EventBitz sells
EventBitz builds original arcade games, one product story at a time. A simple branded game starts at about $5,000 and an original custom game at about $15,000, with 12 months of hosting included and 50% deposit to start, 50% on delivery. The studio sketches a concept free in 2 to 5 business days after the brief, builds in 2 to 4 weeks, then refines for about 2 weeks.
Each game is a world with its own mechanic, art, sound, and scoring, built around the client's product. Save the Stack turns an observability platform into a game about keeping the stack online, collecting logs, metrics, and traces. The games run in a browser from a laptop to a booth screen, with a live leaderboard and lead capture (name and phone plus score and qualifier) exported after the event.
Look at the games, not the price list
Open the demos. Brand Gaming's top sellers are a wheel, a slot, a scratch card, and a memory match, with stock imagery. They work as promotions. They are not arcade games. An EventBitz game is an original world with its own mechanic, art, sound, and scoring, built around one product story. The difference is visible in ten seconds of play, and it is the difference a booth visitor feels.
What it costs over three events
On price alone, Brand Gaming wins. A typical game at $430 per event costs $1,290 across three events. An EventBitz simple game costs about $5,000 once and is yours to reuse. This page exists because price is not the whole decision. The question is what the $430 buys: a prize draw that pulls a crowd and teaches nothing, or a game that teaches the product and starts conversations you can follow up. If the goal is foot traffic and a prize budget you can control, the cheaper option is the right one. If the goal is pipeline, the game that teaches the product is the one that pays.
Which one should you pick
Questions to ask either vendor
- Who owns the game after the event, and what does reuse cost?
- What does an attendee learn about our product while playing, not just about the prize?
- What lead data is captured, and how is it delivered after the event?
- Can we see the game running on a big screen before we buy?
- What happens if the game breaks on the show floor, and who answers the phone?
Frequently asked questions
How much does Brand Gaming cost?
A typical game is $430 per event, as listed on their site. An EventBitz simple branded game starts at about $5,000 and is owned, not rented.
Is Brand Gaming a real alternative to a custom game?
It is a different product: instant-win promotions such as a prize wheel, slot machine, scratch-off, and memory match, with odds and prize control. If the goal is a prize draw, it fits. If the goal is teaching a product story through play, it does not.
How fast can each be ready?
Brand Gaming deploys in days. EventBitz takes 2 to 5 business days for a concept and 2 to 4 weeks to build, plus about 2 weeks of refinement.
Which one captures better leads?
Brand Gaming captures up to 8 fields before play. EventBitz captures name and phone plus score and qualifier. The difference is intent: people enter a prize draw for the prize, while people play an arcade game for the game, and the score starts the conversation.
