The route
The live demo uses arrow keys and on-screen directional controls to navigate the maze. A new version could shape the paths around an approved customer journey.
Classic-inspired / Maze
Maze Chase turns a familiar maze format into a quick route challenge. Players collect dots and avoid pursuing food-themed obstacles, giving the booth team a natural starting point for the product story.

Customer game example / playable demo
Collect dots, navigate the maze and avoid pursuing obstacles. The public demo also offers optional leaderboard naming.
Product → mechanic → conversation
The live demo uses arrow keys and on-screen directional controls to navigate the maze. A new version could shape the paths around an approved customer journey.
The demo collects dots. In an illustrative new version, a pickup could represent one approved product benefit or useful step. That mapping would be agreed in the brief, rather than assumed from this example.
Pursuing food-themed obstacles add pressure to the route. A new branded game could use abstract obstacles to represent a buyer challenge, with meaning approved in the brief.
A conversation after play
“Which part of your customer journey would be useful to make visible?”
Ask which part of the visitor’s journey feels hardest to navigate. Use the answer to choose one relevant product story, rather than treating the score as a lead qualification signal.
Possible new version
A new classic-inspired build could change the maze layout, visual world, collectibles, obstacles, objective, scoring and approved product language. These are possible design choices to scope for your project, not extra features promised by this example.
Explore the related service ↗Concept direction in 2–5 business days. Development, refinement, hosting, support and event setup depend on the agreed scope.
Tell us about your product or event, your audience and your date. We develop a concept direction in 2–5 business days after receiving your brief. Pricing follows the agreed scope.